Hospital Mod 🩺 v0.1
A fully playable hospital with patients, doctors, nurses, a reception desk, wards and medical treatment.
Description
Hospital Mod turns the hospital into a fully playable location. Patients check in, see medical staff and receive treatment, while employees have their own roles and work areas.
Installation
Instructions will be available alongside the first downloadable build.
Requirements
The exact requirements will be announced before the first release.
Update history
12.09.2026 — v0.1. Testing the core hospital mechanics.
13.09.2026 — v0.1.35–v0.1.55
- The build number is now shown in logs and during game startup.
- Added new staff positions and separate assignments for Doctor No. 1/No. 2, Cook No. 1/No. 2, laboratory technician, pharmacist, diagnostician, surgeon, anesthesiologist and other specialists.
- Hospital staff careers and job levels are locked against automatic promotion or demotion; assigned employees automatically change into medical work uniforms while on the hospital lot.
- Room, bed and hospital-zone settings are now saved inside the lot itself and restored after placing the building from the library.
- Assigned laboratory technicians now work with the Chemistry Laboratory and Chemistry Analyzer; available interns assist in the laboratory, using only unoccupied equipment.
- Assigned cleaners and lower-level town medical staff continuously clean the hospital; objects are distributed among them so they do not compete for the same plate.
- The assigned pathologist works continuously at a computer, while interns in pathology take books from the bookcase instead of occupying the pathologist's workstation.
- The assigned reception administrator works continuously at the reception computer and does not leave the workstation.
- Town residents working as medical residents can move freely inside the hospital; Nurse No. 1 waits at the nurses' station and escorts patients, while Nurse No. 2 stays in the treatment room.
14.09.2026 — v0.1.56–v0.1.72
- Improved medical job assignments: after a staff member's position changes, their uniform and work role update correctly.
- Fixed overloaded staff action queues: work actions and routes no longer stack on top of one another, and old bloated queues are cleared.
- Eliminated remaining micro-freezes: staff, patients and background systems are processed in small batches; added diagnostics for slow-running processes.
- Cleaners now have an autonomous work cycle: when there is no real work, they create three maintenance tasks and complete them in order.
- Cleaners now perform a full set of hospital duties: household repairs, cleaning real dirt and puddles, dishes, tables and counters, rubbish removal and making beds. Real work takes priority over background tasks.
- The hospital now operates as a restricted-access site: random visitors and unrelated town workers are kept out to reduce crowds and lot performance load.
- Stronger protection for hired staff: Hospital Mod does not put employees on leave, promote or demote them; their assigned career levels remain fixed.